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Hey there, adventurer! Have you ever played World of Warcraft on your computer and thought, "I wish I could do this with my friends around a table, rolling real dice?" Well, grab your dice bag — your wish just came true!
D&D: World of Warcraft is a brand-new rulebook that lets you play Dungeons & Dragons (the world’s most famous tabletop roleplaying game) inside the world of World of Warcraft (the legendary online game).
Instead of clicking buttons on a screen, you and your friends sit together, describe what your heroes do, and roll dice to see if they succeed. One person acts as the Dungeon Master (DM) — the narrator and referee — while everyone else plays a hero.
Important Callout: You don’t need to know World of Warcraft or D&D to start. This book teaches you everything!
| Date | What Happens |
|---|---|
| November 3 | Early access begins (if you pre-order) |
| November 17 | Official release for everyone |
The core book is packed with everything you need to run campaigns in Azeroth. Here’s the treasure haul:
Think of a subclass as a special "flavor" for your character class. These six are brand new, built from the ground up for WoW:
Note: Each class gets over 40 specializations — that’s like choosing your "spec" in WoW (Arms vs. Fury, Frost vs. Fire, etc.) but for tabletop!
You get 11 brand-new species plus 5 updated classics:
New to D&D:
Updated for Azeroth:
Cool Twist: Your species can give you a starting Renown Score with a faction — so your backstory mechanically matters from level 1!
Cast iconic WoW abilities at the table:
Loot that feels legendary:
Between adventures, your hero can:
From murlocs to the Lich King’s lieutenants — every stat block is ready to drop on your battle map.
Each dungeon is a multi-session adventure with boss fights, puzzles, and story:
Earn reputation with groups like:
As your Renown grows, you unlock:
Choose your path: Grind a small faction for a quick favor, or pledge your banner to a major power and shape the world!
The ultimate raid — now on your table.
| Component | Details |
|---|---|
| Maps | 5 double-sided poster maps (22"×30") — 10 iconic encounters |
| Tokens | 2 sheets of monster/NPC tokens |
| Digital Adventure | Levels 16–20, 5 chapters, 10 maps, 10 boss fights |
| Magic Items | 16 new items including Frostmourne, Invincible (mount), Bone Warden’s Splitter |
Perfect for: Groups who want a cinematic, high-level finale!
A gorgeous 4-panel screen made for Azeroth campaigns:
Everything above, PLUS:
Both bundles include a code for WoW in-game items (Black Dragon Mount, Gazer Pet, Mimic Chest Toy, Mimic Chest Decor) — requires Battle.net account & active WoW subscription (not Classic).
Pre-order either bundle and get:
| If You Love… | You’ll Love This Because… |
|---|---|
| World of Warcraft | Play your character, your story — no raid schedule, no queues |
| D&D | 13 classes, 16 species, 60+ spells, 7 dungeons, 30 bosses — all WoW-flavored |
| Tactical Combat | Boss fights built like raid encounters — mechanics, phases, teamwork |
| Story & Roleplay | Factions with Renown, species with built-in lore hooks, professions that matter |
| Collecting | Collector’s Edition slipcase, exclusive mini, digital dice, in-game mounts |
One book. Two worlds. Your legend.
Nope! This book is standalone. It includes all the rules you need. If you do own the Player’s Handbook, Monster Manual, or Dungeon Master’s Guide, they work perfectly with it — but they’re not required.
Yes! The book gives you tools to recreate your main — same class, spec, race, even faction reputation. Or roll a brand-new hero the world has never seen.
Absolutely. It’s built on the 2024 Player’s Handbook rules. You can mix WoW classes with standard subclasses, use WoW monsters in a Forgotten Realms campaign, or bring your D&D hero to Azeroth.
The Collector’s Edition swaps the regular book for a limited-print, foil-sculpted slipcase book with dual faction covers, and guarantees the Murloc mini. Everything else (maps, screen, digital content, in-game items) is the same.
No. The code only works on modern World of Warcraft (retail), requires an active subscription and Battle.net account.
Final Thought: Whether you’re For the Horde! or For the Alliance! — or just For the Fun! — D&D: World of Warcraft hands you the keys to Azeroth.
Your dice are warmed up. Your party is ready. The world is waiting.
What story will you tell?
Pre-order now at dungeonsanddragons.com/world-of-warcraft and claim your loot!