Xbox CEO Hyping Elder Scrolls 6 Misses Giant Rat on Lawn
Xbox CEO Visits Bethesda While Workers Protest Massive Layoffs
What Happened at Bethesda?
Imagine you and your friends built an awesome treehouse together. Then one day, the grown-ups who own the yard show up and tell half your friends they have to leave—forever. The remaining friends are sad and angry, so they make signs and put up a giant inflatable rat to show how unfair it is.
That’s basically what happened at Bethesda Game Studios (the makers of Fallout, The Elder Scrolls, and Starfield) in Rockville, Maryland this week.
Xbox CEO Asha Sharma—the boss of Xbox—came to visit the studio. But instead of a warm welcome, she was greeted by:
- A giant inflatable rat named "Scabby" (unions use this rat to protest unfair treatment of workers)
- Red flags planted outside—one flag for every Bethesda worker who lost their job
- Balloons and posters inside the office from remaining workers saying "We’re still here!"
The Protest Details
Why Are Workers Protesting?
Microsoft (which owns Xbox and Bethesda) recently laid off 1,600 workers last month. And they plan to lay off another 1,600 people soon—though they haven’t said exactly when.
IMPORTANT: What "Laid Off" Means
Getting "laid off" isn’t the same as getting fired for doing something wrong. It means the company decided to eliminate your position—usually to save money—even if you were doing a great job. It’s like being told "we don’t need your role anymore" through no fault of your own.
What the Workers Did
Nathan Hahn, a technical producer and union member at Bethesda, explained what happened:
- Workers heard leadership was visiting and wanted to make their presence known
- They put up posters around the office—but management immediately said they couldn’t have posters facing outside their cubicles
- They brought in balloons instead, keeping them inside their cubes so leaders could see them
- Laid-off developers planted red flags outside—one flag for each person who lost their job
Nathan Hahn said: "Each flag was a public reminder of how many people management cut from our teams—not just our colleagues and coworkers, but our friends at the end of the day."
Previous Protests
This isn’t the first time Bethesda workers have spoken up:
- Previously: Workers were forced to take down a memorial they’d made for their laid-off colleagues
- Since then: Workers at Bethesda and other Microsoft-owned studios across the country have held rallies and demonstrations
- Coming up: Another rally is planned for August 18 called "Save Our Devs"
Microsoft’s Response
What the CEO Did
When Asha Sharma arrived at the studio surrounded by protests, red flags, and a giant inflatable rat, here’s what she posted on Twitter (now called X):
*"Live playthrough of The Elder Scrolls VI: **** this morning. The scale and grandeur are incredible. The story is even greater."*
She didn’t mention the protests. She didn’t mention the layoffs. She talked about a video game.
The Strategy: Nostalgia as Distraction
This fits a pattern Microsoft has been using:
- Lean heavily on beloved old franchises (Fallout, Elder Scrolls, Doom, Quake)
- Show off exciting game footage to get fans excited
- Hope people forget that the studios making these games have been "hollowed out" (lost huge numbers of experienced developers)
Think of it like this: Imagine a famous band where half the members quit. The manager keeps playing their old hit songs really loud, hoping the audience won’t notice the stage is half-empty.
Even QuakeCon (an annual gaming convention) recently felt like "playing the hits as loudly as possible, even though half the band is gone."
What Workers Are Saying
Morale Is at an All-Time Low
Chris Hays, a lead programmer at id Software (the studio that makes Doom and Quake), recently spoke on a podcast about how things feel inside:
"Morale has never been lower."
"It is hard to make a game that is triple-A—that is like we’ve done before—with half the people. And by hard, I mean impossible."
"We’re not the same id. We’re half the same id. It was the people; what made us special was the people and the relationships that we have. It’s not the IP [intellectual property/game franchises]. Our name doesn’t matter. It was the relationships we built and the experience that we had together."
What "Triple-A" Means (Simple Explanation)
"Triple-A" (AAA) Games
Think of it like movie budgets:
- Indie games = Small independent films made by a few people
- AA games = Mid-budget movies with decent resources
- AAA games = Blockbuster summer movies with huge budgets, hundreds of developers, and massive marketing
Making a AAA game requires huge teams working together for years. When you lose half your team, you can’t just "work harder"—the knowledge, relationships, and workflow that made it possible are gone.
The Bigger Picture
It’s Not Just About Games
The article also mentions that Microsoft’s focus on nostalgia serves as a "convenient distraction" from other serious issues, including concerns about Microsoft’s Azure cloud business and its contracts with the Israeli military during the ongoing conflict in Gaza.
The Human Cost
Behind every game are real people:
- Friends who worked together for years suddenly separated
- Institutional knowledge (the "how we do things here") lost forever
- Communities broken—not just coworkers, but friends
- Remaining workers expected to do the same work with half the people
Key Takeaways
IMPORTANT POINTS TO REMEMBER
- 3,200 total layoffs planned at Microsoft/Xbox (1,600 done + 1,600 coming)
- Bethesda workers protested creatively with Scabby the rat, red flags, and balloons
- Management restricted how workers could protest (no outward-facing posters)
- Xbox CEO ignored the protests and tweeted about playing Elder Scrolls VI instead
- Developers say making AAA games is "impossible" with half the staff
- The "special sauce" was the people and relationships—not the game franchises
- More protests planned for August 18 ("Save Our Devs" rallies)
- This pattern repeats across Microsoft-owned studios nationwide
Summary
Microsoft laid off thousands of game developers, including many at Bethesda Game Studios. When Xbox’s CEO visited the studio, remaining workers protested with a giant inflatable union rat, red flags for each laid-off colleague, and balloons. Management restricted their protests. The CEO responded by tweeting about playing an unannounced game (Elder Scrolls VI) instead of addressing the layoffs. Veteran developers say morale is at rock bottom and making high-quality games with half the staff is "impossible"—because games are made by people and relationships, not just brand names. Workers continue to organize rallies demanding better treatment.
FAQ
Why do unions use a giant inflatable rat?
Scabby the Rat is a 20+ year tradition in labor protests. Unions set it up outside workplaces to symbolize that the employer is using "scabs" (replacement workers) or engaging in unfair labor practices. It’s a visual, attention-grabbing way to say "unfair treatment happening here" without saying a word.
What’s the difference between a union and non-union workplace?
In a union workplace, workers have a legally recognized group that negotiates with management as a team for better pay, benefits, safety, and job protections. In a non-union workplace, each worker negotiates individually (or has no negotiation power at all). Bethesda workers recently unionized with the Communication Workers of America (CWA).
Can’t Microsoft just hire new people to replace the laid-off workers?
They can hire new people, but experience and relationships can’t be instantly replaced. Game development relies on:
- Tribal knowledge (unwritten "how we do things here")
- Trust and communication built over years
- Specialized skills specific to each studio’s tools and pipelines
- Team chemistry that makes collaboration efficient
New hires take months or years to reach full productivity—and the remaining veterans who could train them are also gone.
Why would Microsoft lay off people if they’re making record profits?
Great question! Companies often lay off workers to please shareholders (people who own stock) by showing they’re "reducing costs" and "increasing efficiency." Short-term stock prices often go up after layoffs announcements. But long-term, losing experienced workers can hurt product quality and innovation—which we’re already hearing about from developers.
How can I support game workers?
- Follow and amplify worker organizing accounts like @CWAUnion and #SaveOurDevs
- Attend rallies if there’s one near you (next one: August 18)
- Listen to developers when they speak about working conditions
- Consider what kind of industry practices you want to support with your purchases
- Remember: The games you love exist because real people made them—people who deserve fair treatment, job security, and a voice in their workplace