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Beast of Reincarnation Review: Hidden Gem or Total Trash?

Beast of Reincarnation Review: Hidden Gem or Total Trash?

Beast of Reincarnation Review: A Beautiful Pool With Shallow Water

What Is This Game Anyway?

Imagine if Sekiro: Shadows Die Twice and Final Fantasy VII Remake had a baby. That’s basically Beast of Reincarnation — a fast-paced action RPG where you play as Emma, a katana-wielding mage with amnesia (because of course she has amnesia). You team up with Koo, your magical dire wolf companion, to hunt giant diseased beasts across a gorgeous post-apocalyptic world.

Sounds amazing on paper, right? Well… it’s like an above-ground swimming pool. Looks great from the outside, but once you jump in, you realize it’s only three feet deep.


The Good Stuff (Yes, There Is Some!)

Visuals & Atmosphere

  • Stunning art direction — ruined buildings reclaimed by nature look breathtaking
  • Creature designs are genuinely cool, especially the massive bosses
  • Music slaps — the soundtrack is legitimately great (when it’s not repeating)

Koo the Wolf — The Real MVP

Important Callout: Koo isn’t just a pet — he’s your best combat tool and the most expressive character in the game.

  • Fights alongside you with customizable magical abilities
  • Can be directed Final Fantasy VII Remake-style (pause time → pick ability)
  • Assassinate command lets him chunk boss health bars
  • Has more personality than the entire human cast combined
  • Seriously, this dog carries the game

Those Rare "Hell Yeah" Moments

  • Scaling a rotating cube machine filled with creepy experiments
  • Over-the-top elemental combos (lightning + fire + sword = screen chaos)
  • When combat clicks, it feels incredible

The Not-So-Good Stuff (Buckle Up)

Combat Gets Boring Fast

Problem What It Means For You
Enemies have 2-3 attacks total You’ll parry the same telegraph 50 times per fight
Parry windows are huge Zero tension — you barely need to try
Same robotic enemies everywhere Sword bots, sword bots, and more sword bots
Abilities don’t change gameplay Just make fights end faster, not play differently

Exploration Is a Checklist

  1. Enter linear level
  2. Collect same 3-4 loot types
  3. Unlock camp site
  4. Fight boss (usually twice — once mid-level, once at end)
  5. Watch same "pass out → wake up in bed" cutscene
  6. Repeat for 35 hours

Important Callout: The formula never evolves. No new traversal tricks, no platforming mechanics, no exploration upgrades. Just more damage numbers.

Boss Fights — Wasted Potential

  • Imposing giants that attack like confused toddlers
  • Same slow attack repeated 20 times in a row
  • Fight → transform → fight again with identical moveset
  • Second half literally recycles earlier bosses
  • That "wake up in bed" cutscene after every single one

Story: Trope Salad With Extra Cheese

  • Amnesiac chosen one? ✓
  • Nature vs. technology? ✓
  • Force-ghost little girl? ✓
  • Second dose of amnesia so she forgets even more? ✓ (yes, really)
  • Weird obsession with food dialogue — characters won’t stop talking about eating

Characters: Robotic animations, lifeless eyes, long awkward silences. Flashbacks to things that happened five minutes ago. Hard to sit through.

RPG Systems Are Paper-Thin

  • Katanas: New ones drop constantly, but none are better — just different status effects
  • Upgrades: Barely exist, no build diversity
  • Skill trees: Koo’s is great! Emma’s? Mostly "do more damage" passives

Summary: Should You Play It?

Beast of Reincarnation is a game that looks and sounds like a masterpiece but plays like a rough draft.

Play If You… Skip If You…
Love pretty worlds and wolf companions Want deep, evolving combat
Enjoy turning off brain for 35 hours Hate fighting the same enemy 500 times
Can overlook story for cool screenshots Expect Xenoblade-level writing
Really want to pet a magic dog Need mechanics that grow over time

Bottom line: There’s a great 10-hour game buried inside this okay 35-hour game. Koo deserves better. You might too.


FAQ

Is this a Soulslike?

Sort of. It has parrying, stamina management, and bonfire-style camps. But the massive parry windows and brain-dead enemies remove almost all challenge. Think "Soulslike on easy mode with JRPG flair."

How long does it take to beat?

~35 hours for the main story. Could be 20 if you skip cutscenes (you’ll want to).

Can you pet the dog?

Yes. And you should. Frequently. He’s the best-written character.

Does the combat ever get better?

It gets faster, not deeper. You unlock flashier moves that delete enemies quicker, but you’re still parrying the same 2 attacks from the same 3 enemy types.

Is it worth full price?

Only if you’re starving for a pretty action game and have high tolerance for repetition. Wait for a sale unless Koo’s face compels you otherwise.


Final Thought: Beast of Reincarnation is a game that wants to be loved — and you will love pieces of it. But like that above-ground pool? It’s hard to stay excited once you realize your feet touch the bottom everywhere you go.

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