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The Gist: The Relic: First Guardian wants to be the next big "Soulslike" (games like Dark Souls or Elden Ring). It has fun combat ideas and some touching side stories, but it’s held together by duct tape and hope. Bugs, bad graphics, confusing design, and broken boss fights make it hard to recommend.
Imagine a game where you’re a knight exploring a dark, ruined world. You fight monsters, dodge attacks, and learn the patterns of big, scary bosses. That’s the "Soulslike" formula – and The Relic: First Guardian copies the homework but forgets to study for the test.
The fighting system is the one thing that works… mostly.
Pro Tip: You can respec (reset your skills) easily using a common item. Experiment freely!
Scattered notes tell Korean folklore tales – some are genuinely moving.
| Issue | What It Looks Like |
|---|---|
| Character Models | Blurry, low-detail faces; glowing eyes = only expression |
| Environments | Three regions, all look samey; heavy color filters (mint green, yellow, vomit green, orange-red) |
| Caves | Screen edges darken artificially – hurts peripheral vision |
| Performance | Get stuck on geometry; spawn waist-deep in ground; fast travel points inside walls |
Important: The "bloom" fuzz around characters looks like a PS2 game trying to be artsy.
| Problem | Why It Hurts |
|---|---|
| Sluggish controls | Inputs feel delayed; combos drop randomly |
| No enemy stagger feedback | You’re guessing when they’ll break |
| Janky lock-on + jittery camera | Target switching fails in crowds |
| Enemies become chores | Low rewards + high annoyance = run past them by late game |
There are 75+ bosses. Most are optional. Many are broken.
Warning: Skill trees are huge. You won’t see a full build until very late game.
| Gear Type | What It Does | The Catch |
|---|---|---|
| Weapons | Passive effects (e.g., 2H sword: block cheaper, dodge costlier) | Not explained in-game |
| Relics (Stones) | Stat boosts + wild effects (invincibility on fatal hit!) | No tooltips for "special attacks" |
| Combos | Some relics seem to combo | Game never tells you which attacks count |
ELI5: Imagine getting a LEGO set with no instructions. The pieces are cool, but you’re guessing how they fit.
| Play If… | Skip If… |
|---|---|
| You love janky, ambitious B-games | You want polish, stability, or clarity |
| You enjoy theory-crafting broken builds | You hate bugs, bad cameras, or invisible walls |
| You’re curious about Korean folklore in games | You need good localization or voice acting |
Score: ☆☆☆ (2/5) – Combat saves it from a 1.
The Relic: First Guardian is a game that dreams big but trips on its own shoelaces. Its combat system has genuine depth, and its folklore side quests occasionally touch the heart. But technical bugs, visual mediocrity, confusing design, and broken boss fights bury the good parts under rubble. It feels like an Early Access game that launched too soon.
Bottom Line: Wait for deep sale + patches. Or watch a Let’s Play for the stories.
Yes, but… It copies the structure (bonfires = checkpoints, estus = healing, fog gates = boss doors) but lacks the polish, readability, and fairness that make FromSoftware games work.
Solo only. No co-op, no invasions, no messages. Just you and the bugs.
~30 hours for main + side content. Longer if you fight every optional boss (there are 75+).
No. One difficulty. You can respec builds to adapt, but you can’t lower enemy damage or HP.
The review doesn’t say – but with this many fundamental issues (camera, lock-on, boss AI, physics), don’t count on a miracle patch. Check recent Steam reviews before buying.